Erik's Blog
Monday, May 9, 2011
Locker
The original locker had only one shelf and didnt have a pole going across to hang things up on. So I added the pole and another shelf.
Friday, April 29, 2011
The Deep Dive (Not Finished Yet)
1. “From the buildings in which we live and work, to the cars we drive, or the knives and forks with which we eat, everything we use was designed to create some sort of marriage between __form__ and __function__.”
2. The folks at IDEO state that they are not experts in any given area. But, they do claim to be experts on the __process in which you design stuff__, which they apply to the innovation of consumer products.
3. After the team of designers is brought together, told the problem, and informed they have five days to “pull it off,” what phase of the design process do they immediately engage in?
-Brainstorming
4. Give two examples of what the team members did during this phase.
a.Defining specific problems of shopping carts.
b.How to fix that.
5. List five rules-of-thumb that IDEO employees follow when they share ideas during the brainstorming phase:
a.One conversation at a time.
b.Stay focused.
c.Encourage wild ideas.
d.Defer judgement.
e.Build on the ideas of others.
6. Why should wild (and sometimes crazy) ideas be entertained during the brainstorming phase?
-They try to actually listen to all the ideas of the other people and not just blow them off because all ideas need to be taken seriously because you never know when the perfect idea might come up. And also you can build on those wild ideas to make better ideas.
7. After the brainstorming phase was over, the team narrowed down the hundreds of ideas by _____voting________ for those ideas that were not only “cool” but also ______buildable_____ in a short period of time. What phase of the design process is this called?
-Explore possibilities.
8. IDEO believes that the ideas and efforts of a ____team____ will always be more successful than the planning of a lone genius.
9. Once the ideas were narrowed down and divided into categories, the group was split into four smaller teams. What phase(s) of the design process was each of these groups responsible for?
-Model or prototype.
10. The leaders at IDEO believe that ___playful___ behavior and a ___comfortable___ environment are two important reasons why their employees are able to think quickly and creatively to produce innovative results.
11. Sometimes, people come up with great solutions that work by trying their ideas first, and asking for ___forgiveness___ later.
12. Design is often a process of going too far and having to take a few steps back. What phase of the design process would the critique of the four mock-ups come under?
-Refine.
13. Upon critique of the four teams’ models, it was obvious that none of the teams had developed an optimum solution. However, the people at IDEO believe that it is important to ___fail____ often in order to ____succeed____ sooner.
14. What percentage of the entire week’s time did it take to fabricate the final prototype?
-20%
15. Instead of showering his design team with a tremendous amount of praise, what did the boss require his employees to do with their new design?
-Get out there and test it out.
16. Of all the things that we are surrounded by every day, what has not been placed through the design process?
-Nature.
Conclusion
1. What did you find to be the most impressive part of the team’s effort?
2. What advantages are there to having a design team with members that have non-engineering backgrounds?
3. There was a point in the process where a self-appointed group of adults stepped up, stopped the ideas, and redirected the group to break up into teams. Why was this done?
4. At the end of the video, Dave Kelly states, “Look around. The only things that are not designed are the things we find in nature.” Can you think of anything that would contradict this statement?
2. The folks at IDEO state that they are not experts in any given area. But, they do claim to be experts on the __process in which you design stuff__, which they apply to the innovation of consumer products.
3. After the team of designers is brought together, told the problem, and informed they have five days to “pull it off,” what phase of the design process do they immediately engage in?
-Brainstorming
4. Give two examples of what the team members did during this phase.
a.Defining specific problems of shopping carts.
b.How to fix that.
5. List five rules-of-thumb that IDEO employees follow when they share ideas during the brainstorming phase:
a.One conversation at a time.
b.Stay focused.
c.Encourage wild ideas.
d.Defer judgement.
e.Build on the ideas of others.
6. Why should wild (and sometimes crazy) ideas be entertained during the brainstorming phase?
-They try to actually listen to all the ideas of the other people and not just blow them off because all ideas need to be taken seriously because you never know when the perfect idea might come up. And also you can build on those wild ideas to make better ideas.
7. After the brainstorming phase was over, the team narrowed down the hundreds of ideas by _____voting________ for those ideas that were not only “cool” but also ______buildable_____ in a short period of time. What phase of the design process is this called?
-Explore possibilities.
8. IDEO believes that the ideas and efforts of a ____team____ will always be more successful than the planning of a lone genius.
9. Once the ideas were narrowed down and divided into categories, the group was split into four smaller teams. What phase(s) of the design process was each of these groups responsible for?
-Model or prototype.
10. The leaders at IDEO believe that ___playful___ behavior and a ___comfortable___ environment are two important reasons why their employees are able to think quickly and creatively to produce innovative results.
11. Sometimes, people come up with great solutions that work by trying their ideas first, and asking for ___forgiveness___ later.
12. Design is often a process of going too far and having to take a few steps back. What phase of the design process would the critique of the four mock-ups come under?
-Refine.
13. Upon critique of the four teams’ models, it was obvious that none of the teams had developed an optimum solution. However, the people at IDEO believe that it is important to ___fail____ often in order to ____succeed____ sooner.
14. What percentage of the entire week’s time did it take to fabricate the final prototype?
-20%
15. Instead of showering his design team with a tremendous amount of praise, what did the boss require his employees to do with their new design?
-Get out there and test it out.
16. Of all the things that we are surrounded by every day, what has not been placed through the design process?
-Nature.
Conclusion
1. What did you find to be the most impressive part of the team’s effort?
2. What advantages are there to having a design team with members that have non-engineering backgrounds?
3. There was a point in the process where a self-appointed group of adults stepped up, stopped the ideas, and redirected the group to break up into teams. Why was this done?
4. At the end of the video, Dave Kelly states, “Look around. The only things that are not designed are the things we find in nature.” Can you think of anything that would contradict this statement?
Thursday, April 28, 2011
Friday, April 15, 2011
Glider Challenge
DESIGN PHASE:
1. The challenge of this activity was to create a glider witht the materials provided.
2. There are no rules of brainstorming but it helps to do it as a colaborative effort. Our idea at first was to make a glider with very long wings. But that didnt work out so we decided to go with a smaller sized glider.
3. The criteria was to create a glider that could either go a long distance or have a good air time. We were provided with one thick piece of balsa wood and several thinner pieces of balsa wood. And also tissue paper.
4.
TEST PHASE:
Preformance: Our glider preformed better than expected. If we made better use of our class time then Im sure we could have created a much better glider. Also it would probably help for next time if we had some better glue. The very last time that we threw our glider it actually flew very well.
Friday, March 25, 2011
Egg Drop Challenge-Iteration #1
Total number of achievements earned: 13
- Our materials fit inside a printer box.
- Our materials fit inside a shoe box.
- Weighed less than 500 grams.
- Weighed less than 300 grams.
- Weighed less than 200 grams.
- Weighed less than 150 grams.
- Weighed less than 100 grams.
- Weighed less than 50 grams.
- We hit the butcher paper.
- We hit the 3rd ring.
- Our egg didn't break (x3)
Thursday, March 10, 2011
TED pt I - Ideas worth Spreading?
- TED (Technology, Entertainment, Design) is a website devoted to ideas worth spreading. They hold conferences in California durring the spring and in the UK durring the summer.
- The purpose of the website is to spread ideas. The website contains videos of people speaking at the conventions that they hold. All of the videos are about spreading ideas that can help change attitudes, lives, and also the world.
- The topics that most interest us would be technology, design, entertainment, and science.
- The Rise Of Personal Robots- This has a lot to do with our future. Very interesting to think about because we are engineers and having robots around could definitely solve many of our problems. Singing After A Double Lung Transplant- That seems really incredible to me. She was told she would never be able to sing again but she overcame it and was able to sing once again. How I Built A Toaster--From Scracth- This video could be interesting to us because as engineers we build things and model things. Building a toaster from scratch would be pretty hard but as problem solvers we could work on it and do it.
- Use Art to Turn the World Inside Out.
- Art is about spreading your ideas and thoughts through visual elements.
- Perfect video for the TED website because they are both about spreading ideas.
- The conflict between the Jews and Muslims has become so big that they don't even know why they hate eacthother anymore. They are just brought up being taught to hate the other person.
6. I am already involved in art. I write music. Music is also an art for where you can express your emotions and ideas about society or the world. I just need to get my music out there into the world so I can voice my opinion about things.
Tuesday, March 8, 2011
Reverse Engineering: Mechanicnal Product - Functional Analysis
- The primary function of the headphones is to provide the consumer with the aqbility to listen to audio without it playing out loud.
- I think that the product workds by getting an audio signal from the device that it is plugged in to. Then the signals go up through the wire and to the headphones and then into the consumers ears.
- Black Box:
4. The mechanical components that are visable are that you can adjust the length of the bar that goes across your head to make it fit perfectly to your head. Also the actual headphones themselves move around.
5. The wire and the speakers inside the headphones are hidden so I can not accurately describe how they work inside the headphones.
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